I use this blog to put my thoughts in writing, to refine and clarify my opinions and arguments, and to hopefully catch any major errors or blind spots before I attempt to act on them. Topics can range from politics to film criticism to things happening in my daily life.

Thursday, March 26, 2015

The point of no return

I never played Spec Ops: The Line, but I did binge a few months ago on its TVtropes page, and I also read several articles and interviews about and with the developers. This is a game that took considerable inspiration from Apocalypse Now and its own predecessor, Heart of Darkness; unsurprisingly, such a pedigree resulted in a much darker and more self-aware take on the standard military shooter than is common.

What stuck with me was a comment made by one of the executives or produces from the company - one of the people whose job depends on making a popular and financially successful product - who said in an interview that the game was intentionally designed so that there would come a point where the only morally defensible option available to the player would be to turn off the game and stop playing.

I thought that a fascinating concept at the time, but having just read ALL the spoilers on TVtropes, I didn't feel the need to buy it and see for myself. But now I can attest to that phenomenon, because for the first time, I have shelved a video game because of my discomfort with what it is calling on me to do.